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Registration for the Fall 2019 semester begins June 25.  Watch your email for more details.

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Designing with Raspberry Pi

Course Code: CMPT 2200
Faculty: Science & Technology
Department: Computing Science
Credits: 3.0
Semester: 15
Learning Format: Lecture, Lab, Seminar
Typically Offered: TBD. Contact Department Chair for more info.
course overview

This course provides the student with the necessary knowledge of the Raspberry Pi to design and develop practical applications. Initial emphasis will be placed on the embedded Linux OS, configuring, setting up and programming the Pi. In the latter part of the course, students will be able to apply that knowledge to case studies and projects.

Course Content

  1. Raspberry Pi Cabling/Setup/Startup
    1. Parts Check
    2. Safety
    3. Cable connections
    4. Preparing the SD card
    5. Installing the Operating System
  2. Exploring the Linux OS
  3. Python Programming of the Pi
    1. Hello World
    2. GUI Game
    3. Accessing the Internet
    4. Playing Audio
    5. Controlling peripherals
    6. Controlling LEDs
    7. Getting switch and sensor feedback
    8. Detecting light
  4. Case study and project analysis
    1. Problem definition
    2. Identification of constraints
    3. Design solution recommendation
  5. Case study and project development
    1. Program development
    2. Program testing
  6. Case study and project implementation
    1. Implementation
    2. Demonstration
    3. Documentation

Methods of Instruction

Lecture, demonstrations, seminars, laboratory hands-on assignments, reading, and research

Means of Assessment

Participation    0% - 10%
Labs 10% - 20%
Quizzes 10% - 20%
Case Studies and Projects (minimum 3)      30% - 50%
Midterm Examination 20% - 30%
TOTAL 100%

Learning Outcomes

After completing this course, students will be able to:

  1. setup and operate the Raspberry Pi;
  2. understand the basics of the Linux OS used on the Pi;
  3. program the Pi using the programming language Python to:
    1. access a network;
    2. play audio;
    3. control light emitting diodes (LEDs);
    4. get feedback from a switch;
    5. get feedback from a sensor;
  4. apply creative thinking skills in the design of practical solutions to specific case studies and projects; and
  5. create applications that make use of electrical, computer and/or microcontroller hardware, sensor interfaces, and mechanical components.

course prerequisites

CMPT 1110 (C or better)

Corequisites

None.

curriculum guidelines

Course Guidelines for previous years are viewable by selecting the version desired. If you took this course and do not see a listing for the starting semester/year of the course, consider the previous version as the applicable version.

course schedule and availability
course transferability

Below shows how this course and its credits transfer within the BC transfer system. 

A course is considered university-transferable (UT) if it transfers to at least one of the five research universities in British Columbia: University of British Columbia; University of British Columbia-Okanagan; Simon Fraser University; University of Victoria; and the University of Northern British Columbia.

For more information on transfer visit the BC Transfer Guide and BCCAT websites.

assessments

If your course prerequisites indicate that you need an assessment, please see our Assessment page for more information.