Learning Movement Through Games

Curriculum Guideline

Effective Date:
Course
Discontinued
No
Course Code
SPSC 5395
Descriptive
Learning Movement Through Games
Department
Sport Science
Faculty
Science & Technology
Credits
3.00
Start Date
End Term
201730
PLAR
Yes
Semester Length
15 weeks
Max Class Size
25
Contact Hours
1.5 hrs Classroom 1.5 hrs Practical/lab
Method(s) Of Instruction
Lab
Seminar
Learning Activities
  •    Lectures
  •    Discussion Groups
  •    Practical Applications
  •    Field Observation
Course Description
In this innovative and practical course, students will investigate approaches to teaching games for understanding, design units based on their investigation, and analyze the implications of pedagogical frameworks for teaching games units.
Course Content
  1. Games in elementary physical education
    • History
    • Purpose
    • Benefits
    • Games curriculum in British Columbia
  2. Approaches to teaching games in elementary physical Education
    • Teaching Games for understanding
      • Cooperative learning approach
      • Problem-solving approach
      • Tactical approach
    • Traditional approach
  3. Designing games lessons
    • Learning domains
      • Cognitive
      • Motor
      • Affective
    • Instructional tools
      • Task Analysis
      • Positive specific feedback
      • Direct and indirect questioning
    • Drills
    • Mini-games
  4. Understanding basic structure of all games
    • Target
    • Fielding
    • Net/Wall
    • Territory
  5. Modifying games
    • Developmentally appropriate
      • Formative games
      • Innovative games
      • Inclusion games
    • Games structure
    • Games degree of difficulty
  6. Planning for instruction in elementary physical education
    • Unit plan
      • Developmentally appropriate
      • Learning domains and objectives
      • Task analysis and content progression
      • Physical education context
      • Assessment
    • Lesson plan
      • Time and class management
      • Task presentation and structure
      • Communication
      • Instructional information
      • Use of questions
      • Review and closure
Learning Outcomes

After having completed the course as outlined below, students will be able to demonstrate: 

  1. effective teaching strategies and evaluation procedures for games taught in elementary physical education,
  2. understanding of games classification systems and their application to the teaching of games in elementary physical education,
  3. understanding of the difference between pedagogical approaches emphasizing (1)teaching games for understanding and (2) skill development,
  4. teaching progressions for skill and tactical development in a selection of games taught in elementary education,
  5. effective lesson planning and/or unit planning for teaching of games in elementary physical education, and
  6. identify a number of games resources available to aid in the teaching of games curriculum.
Means of Assessment

The selection of evaluation tools for this course is based on:

  1. Adherence to college evaluation policy regarding number and weighing of evaluations, for example a course of three credits or more should have at least three separate evaluations.
  2. A developmental approach to evaluation that is sequenced and progressive.
  3. Evaluation is used as a teaching tool for both students and instructors.
  4. Commitment to student participation in evaluation through such processes as self and peer evaluation, and program/ instructor evaluation.

The following is presented as an example assessment format for this course:

Participation 10%
Microteaching lessons 30%
Journal 20%
Class observations 20%
Unit plan 20%
  100%

 

Textbook Materials

Textbooks and Materials to be Purchased by Students

A list of recommended textbooks and materials is provided on the Instructor's Course Outline, which is available to students at the beginning of each semester.

Which Prerequisite