Immersive Audio for Games II
Overview
- Working with extended reality technologies (AR/VR/XR)
- Spatial audio in Unreal Engine
- Game audio programming using MetaSounds
- The role of middleware in the games industry
- Major topics in audio middleware including events, game syncs, sound banks, switches, states and profiling
- Theoretical perspective on dynamic music in games
- Dynamic music systems in audio middleware
- Game audio mixing concepts including bus structure, routing, dynamics control, sidechaining, and hierarchy
Lectures, demonstrations and hands-on studio experience
Assessment will be based on course objectives and will be carried out in accordance with the Douglas College Evaluation Policy. An example evaluation scheme is provided below:
|
Collaborative project |
15% |
|
In-class lab assignments (minimum of two) |
20% |
|
Implementation projects (minimum of two) |
40% |
|
Final demo reel project |
15% |
|
Attendance and Participation |
10% |
|
TOTAL |
100% |
Students' record of attendance and/or level of active participation in the course may form part of the student’s graded performance. When this is the case, expectations and grade calculations regarding class attendance and participation will be clearly defined in the Instructor Course Outline.
Upon successful completion of the course, students will be able to:
- Apply key concepts for audio in virtual and mixed reality contexts;
- Implement interactive audio and dynamic music systems using audio middleware;
- Analyze the role and use of audio middleware in the games industry, including its advantages and disadvantages;
- Analyze how video game audio is mixed, from the overall bus structure to dynamics control, broadcast specifications and creation of the game's feel through audio hierarchy;
- Develop interpersonal and collaborative skills through group and collaborative projects.
All materials required to complete the course are provided by the instructor and available on Blackboard.
Requisites
Course Guidelines
Course Guidelines for previous years are viewable by selecting the version desired. If you took this course and do not see a listing for the starting semester / year of the course, consider the previous version as the applicable version.
Course Transfers to Other Institutions
Below are current transfer agreements from Douglas College to other institutions for the current course guidelines only. For a full list of transfer details and archived courses, please see the BC Transfer Guide.
| Institution | Transfer details for MUSC 4272 |
|---|---|
| Acsenda School of Management (ASM) | ASM GEN 4XX (3) |
| Athabasca University (AU) | AU MUSI 3XX (3) |
| Camosun College (CAMO) | CAMO MUSC 2XX (3) |
| Capilano University (CAPU) | No credit |
| Coast Mountain College (CMTN) | No credit |
| Kwantlen Polytechnic University (KPU) | No credit |
| Thompson Rivers University (TRU) | TRU MUSC 4XXX (3) |
| Trinity Western University (TWU) | TWU MUSI 357 (3) |
| University of British Columbia - Okanagan (UBCO) | No credit |
| Vancouver Community College (VCC) | VCC MUSC 4XXX (3) |
| Vancouver Island University (VIU) | Individual Assessment |
Course Offerings
Fall 2026
| CRN | Days | Instructor | Status | More details |
|---|---|---|---|---|
|
CRN
38060
|
Wed | Instructor last name
TBA
Instructor first name
(Faculty)
|
Course status
Open
|
MUSC 4272 002 - This course is restricted to students enrolled in the Applied Audio Advance Certificate.