Immersive Audio for Games I
Overview
- Overview of the role of audio within games
- Techniques in sound design
- Advanced techniques in sound design using synthesizers
- Overview of modern tools for audio production in game audio
- Introduction to Unreal Engine and blueprint coding
- Unreal Engine audio system
- Common techniques for game audio implementation
- Interactive systems for gameplay
Lectures, demonstrations and hands-on studio experience
Assessment will be based on course objectives and will be carried out in accordance with the Douglas College Evaluation Policy. An example evaluation scheme is provided below:
Sound design assignments, minimum of 3 (30%)
In class lab assignments, minimum of 2 (20%)
Implementation projects, minimum of 2 (40%)
Attendance and Participation (10%)
Students' record of attendance and/or level of active participation in the course may form part of the student’s graded performance. When this is the case, expectations and grade calculations regarding class attendance and participation will be clearly defined in the Instructor Course Outline.
Upon successful completion of this course, students will be able to:
- Evaluate the various roles and types of audio within a gameplay context;
- Creatively apply production techniques to design effective audio for games;
- Make appropriate choices for designing, curating, and implementing sound effects and music within a given gameplay context that supports the narrative, gameplay, and artistic style;
- Analyze how audio exists and works within gameplay systems inside Unreal Engine;
- Apply an understanding of core game audio implementation concepts such as spatialization, attenuation curves, dynamic audio, audio occlusion, and reverb zoning.
All materials required to complete the course will be provided by the instructor, and are available on Blackboard.
Course Guidelines
Course Guidelines for previous years are viewable by selecting the version desired. If you took this course and do not see a listing for the starting semester / year of the course, consider the previous version as the applicable version.
Course Transfers to Other Institutions
Below are current transfer agreements from Douglas College to other institutions for the current course guidelines only. For a full list of transfer details and archived courses, please see the BC Transfer Guide.
| Institution | Transfer details for MUSC 3272 |
|---|---|
| Acsenda School of Management (ASM) | ASM GEN 3XX (3) |
| Athabasca University (AU) | AU MUSI 3XX (3) |
| Camosun College (CAMO) | CAMO MUSC 2XX (3) |
| Capilano University (CAPU) | No credit |
| Coast Mountain College (CMTN) | No credit |
| Kwantlen Polytechnic University (KPU) | No credit |
| Thompson Rivers University (TRU) | TRU MUSC 3XXX (3) |
| Trinity Western University (TWU) | TWU MUSI 356 (3) |
| University of British Columbia - Okanagan (UBCO) | No credit |
| Vancouver Island University (VIU) | Individual Assessment |