Course

Immersive Audio for Games I

Faculty
Language, Literature and Performing Arts
Department
Music
Course code
MUSC 3272
Credits
3.00
Semester length
15 Weeks
Max class size
30
Method(s) of instruction
Lecture
Lab
Course designation
None
Industry designation
None
Typically offered
To be determined

Overview

Course description
This course introduces students to the techniques and skills for sound design and game audio implementation in Unreal Engine. Students will understand important techniques in sound design, aesthetics of game audio and the role of sound within video games, as well as develop a working knowledge of Unreal Engine and several of its audio systems.
Course content
  1. Overview of the role of audio within games 
  2. Techniques in sound design  
  3. Advanced techniques in sound design using synthesizers 
  4. Overview of modern tools for audio production in game audio 
  5. Introduction to Unreal Engine and blueprint coding 
  6. Unreal Engine audio system 
  7. Common techniques for game audio implementation 
  8. Interactive systems for gameplay 
Learning activities

Lectures, demonstrations and hands-on studio experience

Means of assessment

Assessment will be based on course objectives and will be carried out in accordance with the Douglas College Evaluation Policy. An example evaluation scheme is provided below:

Sound design assignments, minimum of 3 (30%) 

In class lab assignments, minimum of 2 (20%) 

Implementation projects, minimum of 2 (40%)

Attendance and Participation (10%) 

Students' record of attendance and/or level of active participation in the course may form part of the student’s graded performance. When this is the case, expectations and grade calculations regarding class attendance and participation will be clearly defined in the Instructor Course Outline.

Learning outcomes

Upon successful completion of this course, students will be able to:

  • Evaluate the various roles and types of audio within a gameplay context; 
  • Creatively apply production techniques to design effective audio for games; 
  • Make appropriate choices for designing, curating, and implementing sound effects and music within a given gameplay context that supports the narrative, gameplay, and artistic style;  
  • Analyze how audio exists and works within gameplay systems inside Unreal Engine; 
  • Apply an understanding of core game audio implementation concepts such as spatialization, attenuation curves, dynamic audio, audio occlusion, and reverb zoning. 

 

Textbook materials

All materials required to complete the course will be provided by the instructor, and are available on Blackboard.

Requisites

Course Guidelines

Course Guidelines for previous years are viewable by selecting the version desired. If you took this course and do not see a listing for the starting semester / year of the course, consider the previous version as the applicable version.

Course Transfers to Other Institutions

Below are current transfer agreements from Douglas College to other institutions for the current course guidelines only. For a full list of transfer details and archived courses, please see the BC Transfer Guide.

Institution Transfer details for MUSC 3272
Acsenda School of Management (ASM) ASM GEN 3XX (3)
Athabasca University (AU) AU MUSI 3XX (3)
Camosun College (CAMO) CAMO MUSC 2XX (3)
Capilano University (CAPU) No credit
Coast Mountain College (CMTN) No credit
Kwantlen Polytechnic University (KPU) No credit
Thompson Rivers University (TRU) TRU MUSC 3XXX (3)
Trinity Western University (TWU) TWU MUSI 356 (3)
University of British Columbia - Okanagan (UBCO) No credit
Vancouver Island University (VIU) Individual Assessment

Course Offerings

There are no course offerings this semester.