Curriculum Guideline

Advanced Integrated Software Development

Effective Date:
Course Code
CSIS 2175
Advanced Integrated Software Development
Computing Studies & Information Systems
Commerce & Business Administration
Start Date
End Term
Not Specified
Semester Length
15 Weeks
Max Class Size
Contact Hours

Weekly Distribution:

  • 15 Weeks X 4 Hours per Week = 60 Hours
Method Of Instruction
Methods Of Instruction
  • Lecture
  • Seminar
  • Tutorial
  • Hands-on exercises in the lab
Course Description
This is an intensive Java programming course. Students are assumed to have prior knowledge in Object Oriented Programming, data manipulation (text, binary, database), prior knowledge in GUI design, and event handling.

Students will learn Java application development using packages, classes, abstract, interface, inner classes, file i/o, graphical user interface, database connectivity, and many more.

Course Content
  1. Introduction
    1. Usage of the official Java Development Kit (JDK) and any appropriate third-party development kit for Java
    2. Git – version control
    3. JUnit
  2. Java Fundamentals
    1. Data types, variables, and comments
    2. Arithmetic operators
    3. Conversion between primitive data types
    4. Math and String class
    5. Scope
    6. Reading keyboard input using different classes
    7. Displaying formatted output with System.out.printf
  3. Decision Structures
    1. if, if-else, if-else-if
    2. logical operators
    3. comparing String objects
    4. Conditional operator
    5. switch
  4. Loops
    1. while, do – while, for
    2. nested loops
  5. Files
    1. Input and output file processing
  6. Classes
    1. Basic class diagram
    2. Instance fields and methods
    3. static class members
    4. Constructors
    5. Overloaded methods and constructors
    6. Passing objects as arguments
    7. Returning Objects from methods
    8. toString method
    9. copy method/constructors
    10. Aggregation (UML)
    11. this reference
    12. inner classes
    13. Class collaboration (UML)
  7. Arrays and ArrayList
    1. Single and multidimensional arrays
    2. Passing arrays as arguments to methods
    3. Returning Arrays from methods
    4. String Arrays
    5. Arrays of Objects
    6. Command-line arguments
    7. Variable length argument lists
    8. ArrayList/Vector Class
  8. Introduction to basic Search and Sorting algorithm
  9. Text Processing and Wrapper Classes
    1. Wrapper classes
    2. String object and related classes (e.g  StringBuilder)
  10. Inheritance, Abstract classes and Interfaces
    1. Calling superclass constructor and methods
    2. Protected members
    3. Polymorphism
    4. Abstract classes and abstract methods
    5. Interfaces
    6. Anonymous inner classes
  11. Exceptions and Advanced File I/O
    1. Handling and Throwing Exceptions
    2. Tokenizing Strings
    3. Binary and Random Access Files
    4. Object Serialization
  12. GUI and Event Handling through
    1. Swing and/or JavaFX
  13. Database Programming
Learning Outcomes

At the end of this course the successful student will be able to: 

  • Identify the purpose and behavior of a provided code fragment. 

  • Modify an existing code fragment to change its behavior. 

  • Modify conditional and iterative structures in a short program. 

  • Write well-structured, well- documented, well-commented readable code. 

  • Design, implement, test, and debug a program that uses each of the following fundamental programming constructs: basic computation, simple I/O, basic conditional and iterative structures, and functions. 

  • Describe the syntax and semantics of conditional structures. 

  • Use conditional structures. 

  • Apply the techniques of decomposition to break a program into smaller pieces. 

  • Describe the role of formal and actual parameters of a function. 

  • Describe how strings and arrays are allocated, manipulated and used. 

  • Compare iterative and recursive solutions for elementary problems such as factorial. 

  • Formulate loop invariants for simple loops. 

  • Demonstrate loop termination. 

  • Implement, test, and debug simple recursive methods. 

  • Explain the philosophy of object- oriented design and the concepts of encapsulation, abstraction, inheritance, interface and polymorphism. 

  • Describe how the class mechanism supports encapsulation and information hiding. 

  • Compare and contrast the notions of overloading and overriding. 

  • Identify the scope of the variables involved in a given code. 

  • Access and program databases using various classes. 

  • Design GUI programs. 

  • Implement version control.
  • Construct class diagram, aggregation, and collaboration.
  • Describe the significance and benefits of version control.
  • Learn basic version control, assess the role of Git and create online repositories using Git.
  • Describe the basic Junit framework, Design effective unit test cases for Java lasses in Junit Execution Environment.
  • Design class diagrams which describe the structure of a system by modeling its classes, attributes, methods and relationships among objects.
Means of Assessment

Means of Assessment 






Midterm Examination


Final Examination





**In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams).

Textbook Materials


  • Farrell. Java Programming. Latest Edition.  Course Technology.
  • or any alternative textbook approved by the Department.
  • Supplementary materials/references will be provided by the instructor

Courses listed here must be completed prior to this course:


Courses listed here must be completed either prior to or simultaneously with this course:

  • No corequisite courses

Courses listed here are equivalent to this course and cannot be taken for further credit:

  • No equivalency courses