Curriculum Guideline

UX Design in Mobile Applications

Effective Date:
Course
Course Code
CSIS 3375
Descriptive
UX Design in Mobile Applications
Department
Computing Studies & Information Systems
Faculty
Commerce & Business Administration
Credits
3.00
Start Date
End Term
Not Specified
PLAR
No
Semester Length
15
Max Class Size
35
Contact Hours
Lecture: 2 Hours per week Seminar/Lab: 2 Hours per week Total: 4 Hours per week Number of Weeks per Semester: 15 Weeks X 4 Hours per Week = 60 Hours
Method Of Instruction
Lecture
Lab
Methods Of Instruction

Lecture, seminars, laboratory assignments, reading, and research

Course Description
This course provides students the opportunity to learn and explore developing mobile applications from the perspective of human-computer interface (HCI), user experience and interaction design concepts. The course would cover four general areas: essentials of designing interactive systems, techniques for designing interactive systems, contexts for designing interactive systems, and foundations of designing interactive systems.
Course Content

Essentials of designing interactive systems

  1. Introduction to experience design

  2. Designing interactive systems

  3. A framework for designing interactive systems

  4. The process of designing interactive systems

  5. Usability

     

 

Techniques for designing interactive systems

  1. Understanding

  2. Envisionment

  3. Design including conceptual and physical design

  4. Evaluation including expert and participant-based evaluation

  5. Task analysis including hierarchical and Cognitive work analysis

  6. Visual user interface design

  7. Multimodal user interface design

 

Contexts for designing interactive systems

  1. Social media

  2. Collaborative environments

  3. Agents and avatars

  4. Ubiquitous computing, information spaces and their architecture

  5. understanding, design and evaluation of Mobile computing

 

Foundations of designing interactive systems

  1. Memory and attention

  2. Cognition (distributed and embodied) and action

  3. Social interaction

  4. Perception (visual and non-visual) and navigation

 

Learning Outcomes

The student will be able to:

1)       Explain the essentials of designing an interactive systems

2)       Demonstrate the techniques for designing interactive systems

3)       Evaluate the contexts for designing interactive systems

4)       Explain and perform the foundations of designing interactive systems

Means of Assessment

Projects w/ presentation                     20% - 30%

Participation                                      0% - 05%

Lab/Assignments                                0% - 10%

Midterm Examination*                          30% - 40%

Final Examination*                              30% - 40%

Total                                                      100%

**In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams).

 

Textbook Materials

Benyon, David. Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design, Latest edition, Pearson Education

OR

other textbook approved by department.

Prerequisites

Min grade C in CSIS 3175

Corequisites

nil

Equivalencies

nil

Which Prerequisite

nil