Curriculum Guideline

Introduction to Windows Programming

Effective Date:
Course
Discontinued
No
Course Code
CSIS 1175
Descriptive
Introduction to Windows Programming
Department
Computing Science & Information Systems
Faculty
Commerce & Business Administration
Credits
3.00
Start Date
End Term
201410
PLAR
Yes
Semester Length
15 Weeks X 4 Hours per Week = 60 Hours
Max Class Size
35
Contact Hours
Lecture: 2 Hours per week Seminar: 2 Hours per week Total: 4 Hours per week
Method Of Instruction
Lecture
Lab
Seminar
Methods Of Instruction

Lecture, seminars, laboratory assignments, reading, and research

Course Description
This course introduces students to a programming environment and language. It includes program design and fundamental building blocks for programming in Visual Basic .NET. Topics cover forms, controls, properties management, events and event handlers, data types including arrays, control structures, functions and procedures, classes and objects.
Note: Students who have received credit for CISY1165 or CMPT1101 will not receive further credit for CSIS1175.
Course Content
  1. Programming in general
    • Program development cycle
    • Programming tools – flowcharts, pseudocode
  2. Programming in Visual Basic
    • Forms, controls, properties, events
    • Numbers, variables, constants
    • Strings
    • Input and output using text boxes
    • Built-in functions – numeric functions, strings functions
  3. Procedures
    • Sub procedures
    • Function procedures
    • Scope of variables
    • Value and reference parameters
  4. Decisions
    • Relational and logical operators
    • IF-THEN blocks
    • SELECT CASE blocks
  5. Repetitions
    • DO-WHILE and DO-UNTIL loops
    • FOR-NEXT loops
  6. One-dimensional arrays
    • Creating and accessing arrays
    • Passing arrays between procedures
  7. Classes and objects
    • Properties and methods
    • Constructors and destructors

Optional Topics

  1. Files
  2. Graphics
  3. Printing
Learning Outcomes

The student will be able to:

  1. explain the process of program design and development
  2. design a GUI by using objects (forms and controls) and managing properties of controls
  3. design a program to solve a well-defined problem
  4. implement a program from a design using structured programming.

 To implement a program, a student will be able to:

  1. explain what a form is, how to create it, and be able to manipulate the properties of a form
  2. explain what menus are and how to add them to a form
  3. explain what objects are, and be able to add controls to a form
  4. use the properties of a control and explain the events that can occur with a control
  5. explain the differences among the various data types
  6. explain the differences between variables and constants, and be able to use them in programs
  7. select appropriate scope for a variable, explain the differences between variables that are global to a project and those visible only to a form
  8. perform number and string manipulations including the use of built-in procedures
  9. explain how to accept input through input boxes
  10. format values for output using formatting functions and output boxes
  11. explain the purpose of procedures and be able to write reusable code in Sub procedures and Function procedures
  12. explain the role of parameters and be able to differentiate between value and reference parameters
  13. evaluate conditions using the relational operators and combine conditions using logical operators
  14. explain and code selection logic using IF-THEN and SELECT CASE statements
  15. explain and code looping routines DO-WHILE, DO-UNTIL, and FOR-NEXT
  16. explain what arrays are and use one-dimensional arrays to hold data
  17. pass arrays between procedures
  18. use object-oriented terminology correctly
  19. explain the difference between a class and an object
  20. create a class that has properties and methods
  21. use property procedures to set and retrieve properties of a class
  22. explain the difference between shared members and instance members
Means of Assessment
Assignments (Minimum: 2)     20%-30%
Participation    0%-5%
Quizzes 10%-30%
Midterm Examination 20%-30%
Final Examination 25%-40%
Total      100%
Textbook Materials

Textbooks and Materials to be Purchased by Students

Schneider, D.I., An Introduction to programming Using Visual Basic .NET. Latest Edition. Prentice Hall

OR

Shelly, Cashman, Quasney, Visual Basic .NET Comprehensive Concepts and Techniques. Latest Edition, Course Technology.

OR

Bradley, J. C., Millspaugh, A. C., Programming in Visual Basic .NET. Latest Edition. McGraw Hill.

 

Portfolio for programming assignments

Prerequisites

MATH 1101 with a minimum grade of C- or Principles of Math 11 with a minimum grade of C, or approved equivalent.

Which Prerequisite

CSIS1275, CSIS2365