Applied Methods: Game-Centered Approaches

Curriculum guideline

Effective Date:
Course
Discontinued
No
Course code
SPSC 2399
Descriptive
Applied Methods: Game-Centered Approaches
Department
Sport Science
Faculty
Science & Technology
Credits
3.00
Start date
End term
Not Specified
PLAR
No
Semester length
15 Weeks
Max class size
30
Course designation
None
Industry designation
None
Contact hours

Lecture: 2 hours/week

and

Lab: 2 hours/week

Method(s) of instruction
Lecture
Lab
Learning activities

In this course, students engage in a variety of learning activities such as lectures, group work, practical applications, peer teaching and experiential learning.

Course description
In this course, students experience both the Tactical Games Model and the Sport Education Model to develop pedagogical skills within target, net/wall, striking/fielding, and invasion/territorial games. Participation in, and planning of, target, net/wall, striking/fielding, and invasion/territorial games is a course requirement. This course is open to students of all physical abilities.
Course content
  • Games-centered approaches
    • Traditional Models
    • Tactical Games Model
    • Sport Education Model
  • Modifying and adapting games for optimal inclusion / challenge
  • Developmentally appropriate
    • Formative games
    • Innovative games
    • Inclusion games
  • Games structure
    • Purposes
    • Players
    • Movement
    • Objects
    • Organization
    • Limits
  • Common game elements
    • Locomotion
    • Movement
    • Manipulative
    • Cognitive
    • Social
    • Teamwork
  • Game categories
    • Foundational / developmental games
    • Low level games
    • Cooperative games
    • Competitive games
    • Modified games
    • Small sided games
    • Target games
    • Net / wall games
    • Striking / fielding games
    • Invasion / territorial / go-to, go-through games
  • Games assessment
    • Formative
    • Summative
  • Planning for instruction
    • Sampling
    • Representation
    • Exaggeration
    • Tactical complexity
    • Transfer
Learning outcomes

Upon successful completion of this course, students will be able to:

  • use the Tactical Games Model and the Sport Education Model to demonstrate pedagogical content knowledge (teaching ability);
  • create developmentally appropriate game progressions of techniques and tactics (from simple to complex) for various groups;
  • compare tactical similarities within and between the game categories through experiences in a variety of small-sided games;
  • detect accurate representations of techniques and tactics required to solve tactical problems that occur during game play;
  • work within teams to organize, administer, and officiate various target, striking/fielding, net/wall, and invasion/territorial games.
Means of assessment

Assessment will be in accordance with the Douglas College Evaluation Policy. The instructor will present a written course outline with specific evaluation criteria at the beginning of the semester. Evaluation will be based on the following:


Performance evaluations    10-40%
Microteaching lessons        10-40%
Reflective journal               0-40%
Article reviews                   0-40%
Class observations             0-40%
Games portfolio                10-40%
Total                                100%

Textbook materials

Consult the Douglas College Bookstore for the latest required textbooks and materials. Sample textbooks may include:

Mitchell, S.A., Oslin, J.L., & Griffin, L.L. (current edition). Teaching Sport Concepts and Kkills: A Tactical Games Approach For Ages 7 to 18. Human Kinetics.

Siedentop, D., Hastie, P.A., & Van Der Mars, H. (current edition). Complete Guide to Sport Education. Human Kinetics.

Prerequisites

None

Corequisites

None

Equivalencies

None