Postproduction II

Curriculum Guideline

Effective Date:
Course
Discontinued
No
Course Code
MUSC 4172
Descriptive
Postproduction II
Department
Music
Faculty
Language, Literature & Performing Arts
Credits
3.00
Start Date
End Term
Not Specified
PLAR
No
Semester Length
15 Weeks
Max Class Size
26
Course Designation
None
Industry Designation
None
Contact Hours

Lecture: 2 hours/week

and

Lab: 2 hours/week

Method(s) Of Instruction
Lecture
Lab
Learning Activities

Lectures, demonstrations and hands-on studio experience

Course Description
Building on MUSC 3172, this course introduces students to immersive spatial audio, music and sound editing in the context of a postproduction workflow. Students will also learn the art of original sound design with both modern synthesizers and live recordings.
Course Content

1.  Industry Overview

  • Film School - terminology, shot types, director lingo, crew description, hierarchy, above the line/below the line, dramatic arc analysis, intro analysis, scene cutting analysis
  • Career overview - working in a post-house vs freelance
  • Opportunities presented by new digital media vendors and streaming services


2.  Sound Editing Part 1

  • Processing library sound effects with Digital Signal Processing (DSP) and advanced audio manipulation tools
  • The art of layering sound effects to create original compelling sound moments


3.  Sound Editing Part 2

  • Using elastic audio, pitching, time-based effects, automation, spectral tools to create professional sound effects for horror, sci-fi, and fantasy content
  • Monster/supernatural being sound design creation and voice modulation tools


4. Sound Design with Foley

  • Introduction to creating a sound effects library
  • Categories, metadata, workflow and best processes
  • Creating sound effects with non-synchronized Foley recordings


5.  Sound Design with Synthesizers Part 1

  • Understanding the components of a synthesizer (Vital)
  • Common simple sound effects with subtractive synths
  • Bass bends, cinematic booms, comms glitches, button beeps etc.


6. Sound Design with Synthesizers Part 2

  • Using modulators and wavetable manipulation to make common sci-fi and fantasy sound effects


7. Sound Design with Synthesizers Part 3

  • Using samples and wavetables with advanced synthesis techniques to create complex and multilayered sci-fi sound effects 
  • Transformers, explosions, weapons, computer noises, etc.


8. Intro to Spatial Audio

  • How Head Related Transfer Function (HRTF) works and how Ambisonic sound is recorded
  • Processing and monitoring spatial audio recordings in Pro Tools
  • Spatial audio headphone monitoring in virtual environments


9. Spatial Audio Field Recording Capture

  • How to capture sound in various environments in spatial audio
  • Capture ambiences and individual sounds from common categories to be processed and filed for a project or library

10. Spatial Audio Field Recording Processing

  • Setting up processing and bussing for monitoring spatial audio in Pro Tools
  • Finalizing captured sounds with RX Correction, compression, EQ and other DSP
  • File management, labelling, meta tagging for easy filing


11. Mixing in 5.1 and Dolby Atmos Intro

  • How 5.1 systems differ from 7.1.2 or other Atmos systems
  • Monitoring in a real Atmos room
  • Monitoring in a headphone environment using HRTF monitoring tools
  • 5.1 Mix Tutorial
  • 5.1 to 2.0 downmixing
  • Overview of LT RT (Left Total, Right Total) and analog surround mixing


12. Mixing in Dolby Atmos Part 1

  • Group Cinematic assets assembly and setup for Dolby Atmos
  • Understanding Dolby Atmos specs for mixing room
  • Understanding Dolby specs for delivery to streaming services


13. Mixing in Dolby Atmos Part 2

  • Finalizing a surround mix for final project
  • Review of new tools and innovations in immersive audio
  • Industry overview for using immersive audio


14. Mixing in Dolby Atmos Part 3

  • Final mixing for group projects
  • Compression/EQ/room building and other final mix techniques

 

Learning Outcomes

Upon successful completion of this course, students will be able to:

  • Demonstrate competency with field recording sound capture techniques;
  • Design sounds with synths and studio recordings;
  • Develop an immersive audio sound library;
  • Manipulate human voice sources to create original vocal sound design and effects;
  • Edit music to film using original score and licensed music;
  • Describe new innovations in immersive technology;
  • Mix in immersive audio for Dolby Atmos and Ambisonics;
  • Mix in traditional 5.1 ‘Surround'.
Means of Assessment

Assessment will be based on course objectives and will be carried out in accordance with the Douglas College Evaluation Policy. A sample evaluation scheme is included below.

 

Field Recording Library

10%

Synth Sound Design Library

20%

Short Audiobook in Spatial Audio

30%

Ambisonic Field Recordings

10%

Dolby Atmos Full Re-Recording

30%

 TOTAL

100%



Textbook Materials

Textbooks and materials are to be purchased by students. A list of required textbooks and materials is provided for students at the beginning of each semester.

Example texts may include:


1. The Sound Effects Bible (Viers, Tim) How to Create and Record Hollywood Style Sound Effects, Published Michael Wiese Productions
2. Practical Art of Motion Picture Sound (Yewdall, David Lewis) Published Routledge
Prerequisites