Introduction to Programming I

Curriculum Guideline

Effective Date:
Course
Discontinued
No
Course Code
CSIS 1175
Descriptive
Introduction to Programming I
Department
Computing Studies & Information Systems
Faculty
Commerce & Business Administration
Credits
3.00
Start Date
End Term
Not Specified
PLAR
No
Semester Length
15 Weeks
Max Class Size
35
Contact Hours

Lecture/Lab: 4 hours per week

 

 

 
Method(s) Of Instruction
Lecture
Lab
Learning Activities

Lecture, seminars, laboratory assignments, reading, and research

Course Description
This course introduces students to computing science and programming. It includes fundamental concepts and terminology of computing science, program design and fundamental building blocks for programming in a high-level language. Topics cover, but are not limited to forms, properties, pseudo code, data types, arrays, operators, control structures, methods, classes, objects, and fundamental algorithms.
Course Content

1) Programming in general

  • Program development cycle
  • Programming tools – flowcharts, pseudocode

2) Programming in C#, NET

  • Forms, controls, properties, events
  • Numbers, variables, constants
  • Strings
  • Input and output using text boxes
  • Built-in functions – numeric functions, strings functions

3) Methods

  • Value returning and void
  • Scope of variables
  • Value and reference parameters

4) Decisions

  • Relational and logical operators
  • if..then blocks
  • Switch statements

5) Repetitions

  • do..while and while loops
  • for and foreach loops

6) Arrays

  • Creating and accessing arrays
  • Passing arrays between methods

7) Fundamental Algorithms

  • Searching and sorting

8) Classes

  • Properties
  • Constructors and Overloading
  • Class Type Objects

9) Files

  • Reading and writing text files
  • LINQ
Learning Outcomes

At the end of this course, the successful student will be able to:

1) explain the process of program design and development;

2) design a GUI by using objects (forms and controls) and managing properties of controls;

3) design a program to solve a well-defined problem;

4) implement a program from a design using structured programming.

 

To implement a program, a student will be able to:

1) explain what a form is, how to create it, and be able to manipulate the properties of a form;

2) explain what menus are and how to add them to a form;

3) explain what objects are, and be able to add controls to a form;

4) use the properties of a control and explain the events that can occur with a control;

5) explain the differences among the various data types;

6) explain the differences between variables and constants, and be able to use them in programs;

7) select appropriate scope for a variable, explain the differences between variables that are global to a project and those visible only to a form;

8) perform number and string manipulations including the use of built-in methods;

9) explain how to accept input through input boxes;

10) format values for output using formatting methods and output boxes;

11) explain the purpose of methods and be able to write reusable code using void or value methods;

12) explain the role of parameters and be able to differentiate between value and reference parameters;

13) evaluate conditions using the relational operators and combine conditions using logical operators;

14) explain and code selection logic using if, if..else, if..else..if, and switch statements;

15) explain and code looping routines do..while, while, for, and foreach;

16) explain what arrays are and use one-dimensional arrays to hold data;

17) explain and write code to interact with text files;

18) pass arrays between procedures;

19) use object-oriented terminology correctly;

20) explain the difference between a class and an object;

21) create a class that has properties and methods;

22) use property procedures to set and retrieve properties of a class;

23) make use of overloaded constructors and overloaded methods;

24) explain the difference between shared members and instance members.

25) be familiar with some of the fundamental searching and sorting techniques

Means of Assessment

Evaluation will be carried out in accordance with the Douglas College Evaluation Policy.

Assignments     

10%-20%

Quizzes

10%-30%

Midterm Examination

20%-30%

Final Examination*

30%-40%

Total

     100%

 * Practical hands-on programming exam

In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams).

Students may conduct research as part of their coursework in this class. Instructors for the course are responsible for ensuring that student research projects comply with College policies on ethical conduct for research involving humans, which can require obtaining Informed Consent from participants and getting the approval of the Douglas College Research Ethics Board prior to conducting the research.

 

Textbook Materials

Textbooks and Materials to be Purchased by Students

Gaddis, Tony, Starting Out with Visual C# 2015, latest edition. Pearson.

or

other textbooks as approved by the department

Prerequisites

Pre-Calculus 11 (C or better) or Foundations of Math 11 (C or better) or MATU 0410 (C or better) or approved substitute OR currently active in:

PDD Information and Communication Technology or

PDD Data Analytics or

PBD Computer and Information Systems

Corequisites

Courses listed here must be completed either prior to or simultaneously with this course:

  • No corequisite courses
Equivalencies

 

 

 

Which Prerequisite

CSIS1275, CSIS2365, CSIS3540