UX Design in Web and Mobile Applications

Curriculum Guideline

Effective Date:
Course
Discontinued
No
Course Code
CSIS 3375
Descriptive
UX Design in Web and Mobile Applications
Department
Computing Studies & Information Systems
Faculty
Commerce & Business Administration
Credits
3.00
Start Date
End Term
Not Specified
PLAR
No
Semester Length
15
Max Class Size
35
Contact Hours

Lecture: 2 Hours per week

Seminar: 2 Hours per week

Method(s) Of Instruction
Lecture
Seminar
Learning Activities

Lecture, seminars, laboratory assignments, reading, and research

Course Description
This course provides students the opportunity to learn and apply principles of UI/UX design to web and mobile applications. Students will learn how to ideate on their web and mobile applications, empathize and describe user needs and pain points with user studies and storyboarding, propose design solutions, map user journey and create hands-on high-fidelity prototypes using various prototyping tools and techniques. Students will iterate and improve these designs based on UX testing with target users. Students will explain and implement recent UI/UX trends in web and mobile applications.
Course Content
  • Introduction to the principles of UI/UX design for web and mobile applications 
  • Ideation, User context, activities: Value proposition 
  • Personas, Scenarios  
  • Requirements Gathering with User Studies 
  • Empathy mapping and Requirements Generation 
  • Recent trends in UI/UX principles of web and mobile applications 
  • Recent trends in Prototyping tools 
  • Storyboarding, mood boarding, Journey Mapping 
  • Wireframing, Wireflow and Prototype building 
  • Articulate app and service visibility and architecture with service blueprints 
  • UX Testing of Prototypes 
Learning Outcomes
The students will be able to: 
  • List and explain principles of UI/UX design in web and mobile applications 
  • Ideate web and mobile applications  
  • Describe user context and activities 
  • Create personas and scenarios 
  • Gather and analyze user requirements with user studies 
  • Apply empathy mapping principles to capture user needs  
  • Devise storyboards and mood boards to envision UI/UX flow 
  • Plan, create and revise hands-on wireframes, wireflow and prototypes 
  • Perform UX testing with user studies to evaluate and iterate designs 
  • Explain and implement recent UI/UX trends in web and mobile applications
Means of Assessment

Lab/Assignments                                0% - 10% 

Midterm Examination*                        30% - 40% 

Final Examination*                             30% - 40% 

Projects w/ presentation**                  20% - 30% 

Total                                                      100% 

*In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams). Exams will involve practical hands-on programming and/or application of concepts.

**Project will involve creating hands-on prototypes of web and/or mobile applications 

Students may conduct research as part of their coursework in this class. Instructors for the course are responsible for ensuring that student research projects comply with College policies on ethical conduct for research involving humans, which can require obtaining Informed Consent from participants and getting the approval of the Douglas College Research Ethics Board prior to conducting the research. 

 

Textbook Materials
Recommended: 
  • UX Strategy: How to Devise Innovative Digital Products that People Want by Jaime Levy (latest edition) 
  • Lean UX: Designing Great Products with Agile Teams by Jeff Gothelf and Josh Seiden (latest edition) 
  • The $1 Prototype: A Modern Approach to Mobile UX Design and Rapid Innovation by Greg Nudelman (latest edition) 
 
OR
 
other textbook and materials approved by department. 
Prerequisites

Min grade C in CSIS 1280 AND CSIS 3175

Corequisites

nil

Equivalencies

nil

Which Prerequisite

nil