Lecture: 3 hours/week
In this course, students will participate in lectures and demonstrations.
- Interactive audio history and current trends
- Sound design techniques
- Loops and call backs
- Audio/musical design and media
- Technical limitations of platforms
- Asset management
- Design refinement
- Metrics
Upon successful completion of the course, students will be able to:
- Create and modify audio files for use in interactive, online and event-driven applications;
- Understand protocols for developing projects of varying scope;
- Design sounds for specific briefs;
- Analyze storytelling strategies and techniques in game audio;
- Develop strategies for respecting cultural ownership and ensuring collaborative authentic representation when working with Indigenous knowledge, music and cultural elements;
- Develop strategies to recognize and address content that perpetuates stereotypes and misappropriation of Indigenous knowledge.
Assessment will be based on course objectives and will be in accordance with the Douglas College Evaluation Policy.
The following is an example evaluation scheme:
| Assignment #1 | 10% | |
| Assignment #2 | 10% | |
| Assignment #3 | 20% | |
| Assignment #4 | 10% | |
| Assignment #5 | 20% | |
| Mid Term Exam | 10% | |
| Industry-Standard Software Certification Course | 10% | |
| Professionalism | 10% | |
| Total | 100% |
Professionalism is assessed on consistent attendance, punctuality, taking responsibility for deadlines, constructive and considerate interpersonal communication and contribution to class discussion and group work.
Instructors may use a student's record of attendance and/or level of active participation as part of the student's graded performance. Expectations and grade calculations regarding class attendance and participation will be clearly defined in the Instructor Course Outline.
This is a letter-graded course.
No texts or materials are required. All required hardware and software for the completion of assignments and projects is available in the studio.
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