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Registration for the Fall 2019 semester begins June 25.  Watch your email for more details.

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Introduction to Programming I

Course Code: CSIS 1175
Faculty: Commerce & Business Administration
Credits: 3.0
Semester: 15 Weeks X 4 Hours per Week = 60 Hours
Learning Format: Lecture, Lab, Seminar
Typically Offered: TBD. Contact Department Chair for more info.
course overview

This course introduces students to computing science and programming. It includes fundamental concepts and terminology of computing science, program design and fundamental building blocks for programming in a high-level language. Topics cover, but are not limited to forms, properties, pseudo code, data types, arrays, operators, control structures, methods, classes, objects, and fundamental algorithms.

Course Content

1) Programming in general

  • Program development cycle
  • Programming tools – flowcharts, pseudocode

2) Programming in C# ,NET

  • Forms, controls, properties, events
  • Numbers, variables, constants
  • Strings
  • Input and output using text boxes
  • Built-in functions – numeric functions, strings functions

3) Methods

  • Value returning and void
  • Scope of variables
  • Value and reference parameters

4) Decisions

  • Relational and logical operators
  • if..then blocks
  • Switch statements

5) Repetitions

  • do..while and while loops
  • for and foreach loops

6) Arrays

  • Creating and accessing arrays
  • Passing arrays between methods

7) Fundamental Algorithms

  • Searching and sorting

8) Classes

  • Properties
  • Constructors and Overloading
  • Class Type Objects

9) Files

  • Reading and writing text files

Methods of Instruction

Lecture, seminars, laboratory assignments, reading, and research

Means of Assessment

Assignments      10%-20%
Quizzes 10%-30%
Midterm Examination 20%-30%
Final Examination 25%-40%
Total      100%

**In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams).

Learning Outcomes

The student will be able to:

1)       explain the process of program design and development;

2)       design a GUI by using objects (forms and controls) and managing properties of controls;

3)       design a program to solve a well-defined problem;

4)       implement a program from a design using structured programming.

To implement a program, a student will be able to:

1)     explain what a form is, how to create it, and be able to manipulate the properties of a form;

2)     explain what menus are and how to add them to a form;

3)     explain what objects are, and be able to add controls to a form;

4)     use the properties of a control and explain the events that can occur with a control;

5)     explain the differences among the various data types;

6)     explain the differences between variables and constants, and be able to use them in programs;

7)     select appropriate scope for a variable, explain the differences between variables that are global to a project and those visible only to a form;

8)     perform number and string manipulations including the use of built-in methods;

9)     explain how to accept input through input boxes;

10)   format values for output using formatting methods and output boxes;

11)   explain the purpose of methods and be able to write reusable code using void or value methods;

12)   explain the role of parameters and be able to differentiate between value and reference parameters;

13)   evaluate conditions using the relational operators and combine conditions using logical operators;

14)   explain and code selection logic using if, if..else, if..else..if, and switch statements;

15)   explain and code looping routines do..while, while, for, and foreach;

16)   explain what arrays are and use one-dimensional arrays to hold data;

17)   explain and write code to interact with text files;

18)   pass arrays between procedures;

19)   use object-oriented terminology correctly;

20)   explain the difference between a class and an object;

21)   create a class that has properties and methods;

22)   use property procedures to set and retrieve properties of a class;

23)   make use of overloaded constructors and overloaded methods;

24)   explain the difference between shared members and instance members.

25)   be familiar with some of the fundamental searching and sorting techniques

course prerequisites

Pre-Calculus 11 (C or better) or Foundations of Math 11 (C or better) or MATU 0410 (C or better) or approved substitute OR currently active in:

PDD Information and Communication Technology or
PBD Computer and Information Systems

Corequisites

Courses listed here must be completed either prior to or simultaneously with this course:

  • No corequisite courses

Equivalencies

Courses listed here are equivalent to this course and cannot be taken for further credit:

  • No equivalency courses

curriculum guidelines

Course Guidelines for previous years are viewable by selecting the version desired. If you took this course and do not see a listing for the starting semester/year of the course, consider the previous version as the applicable version.

course schedule and availability
course transferability

Below shows how this course and its credits transfer within the BC transfer system. 

A course is considered university-transferable (UT) if it transfers to at least one of the five research universities in British Columbia: University of British Columbia; University of British Columbia-Okanagan; Simon Fraser University; University of Victoria; and the University of Northern British Columbia.

For more information on transfer visit the BC Transfer Guide and BCCAT websites.

assessments

If your course prerequisites indicate that you need an assessment, please see our Assessment page for more information.